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Your Turn

On your turn, you can:

Note that:

You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider taking the Dodge or Ready action.

Breaking Up Your Move

You can break up your movement on your turn, using some of your speed before and after your action.

For example, if you have a speed of , you can move , take your action, and then move .

Moving between Attacks

If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks.

For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of could move , make an attack, move , and then attack again.

Other Activity on Your Turn

Your turn can include a variety of flourishes that require neither your action nor your move.

You can communicate however you are able, through brief utterances and gestures, as you take your turn.

You can also interact with one object or feature of the environment for free, during either your move or your action.

For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.

The GM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle.

For instance, the GM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

  • name Your Turn
  • type gameplay
  • related
    • /gameplay/movement
    • /gameplay/combat/action-types
    • /gameplay/combat/interacting-with-objects-in-combat