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Chimera

Chimera

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)

Hit Points 114 (12d10+48)

Speed ., fly .

STRDEXCONINTWISCHA
19 (+4)11 (+0)19 (+4)3 (-4)14 (+2)10 (+0)

Skills Perception +8

Senses darkvision ., passive Perception 18

Languages understands Draconic but can't speak

Challenge 6 (2,300 XP)

Actions

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach ., one target.
Hit: 11 (2d6+4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach ., one target.
Hit: 10 (1d12+4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach ., one target.
Hit: 11 (2d6+4) slashing damage.

Fire Breath (Recharge 5-6)

The dragon head exhales fire in a cone. Each creature in that area must make a

DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

  • name Chimera
  • type monstrosity
  • ac 14
  • hp 114 (12d10+48)
  • size large
  • alignment chaotic evil
  • abilities
      • name STR
      • value 19
      • name DEX
      • value 11
      • name CON
      • value 19
      • name INT
      • value 3
      • name WIS
      • value 14
      • name CHA
      • value 10
  • speed 30ft, fly 60ft
  • cr 6
  • skills
      • name Perception
      • value 8