Ability Score Modifier
The number you add to your rolls based on your ability scores.
Ability Scores and Modifiers
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities.
A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.
Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30).
The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.
Table - Ability Scores and Modifiers
| Score | Modifier |
|---|---|
| 1 | -5 |
| 2-3 | -4 |
| 4-5 | -3 |
| 6-7 | -2 |
| 8-9 | -1 |
| 10-11 | +0 |
| 12-13 | +1 |
| 14-15 | +2 |
| 16-17 | +3 |
| 18-19 | +4 |
| 20-21 | +5 |
| 22-23 | +6 |
| 24-25 | +7 |
| 26-27 | +8 |
| 28-29 | +9 |
| 30 | +10 |
Determining an ability score modifier without consulting the table: (Ability Score - 10) / 2, rounded down.
For example, your Fighter has a Strength of 17.
Subtract 10: 17 - 10 = 7
Divide by 2: 7 / 2 = 3.5
Round Down: 3.5 becomes 3.
Result: Your modifier is +3.
Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.
- name Ability Score Modifier
- alias Ability Modifier
- type gameplay
- related
- /character/abilities
- /gameplay/ability-check
- /gameplay/combat/attack-roll
- /gameplay/saving-throw
- /character/proficiency-bonus