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Travel Pace

Travel pace determines how far a group can move in a period of time and whether the pace has any effect.

While traveling, a group of adventurers can move at a normal, fast, or slow pace, as shown on the Travel Pace table.

A fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully.

Table - Travel Pace

PaceDistance per MinuteDistance per HourDistance per DayEffect
Fast-5 penalty to passive Wisdom (Perception) scores
Normal-
SlowAble to use stealth

These travel speeds assume relatively simple terrain: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground - all considered difficult terrain.

You move at half speed in difficult terrain - moving in difficult terrain costs of speed - so you can cover only half the normal distance in a minute, an hour, or a day.

Forced March

The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of exhaustion.

For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion.

Mounts and Vehicles

For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace.

If fresh mounts are available every to , characters can cover larger distances at this pace, but this is very rare except in densely populated areas.

Characters in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don't suffer penalties for a fast pace or gain benefits from a slow pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.

Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly.

  • name Travel Pace
  • alias Travel Speed
  • type movement
  • category adventuring
  • related
    • /adventuring/time
    • /adventuring/mounts-and-vehicles
    • /gameplay/movement/difficult-terrain